Romance Roadmap: How to Pace an Enticing Romantic Side Plot

Romance Roadmap: How to Pace an Enticing Romantic Side Plot

Who else is a sucker for slow-burn romances?

I don’t necessarily mean just in romance novels. Any fiction story with a love interest can benefit from an enticing, tension-filled romance. Just like any sub plot, cultivating a romantic side plot adds depth and emotional appeal to your story.

…that is, as long as you do it correctly!

Unless you’re writing some kind of soulmate story, you shouldn’t have your characters be strangers one page and madly in love the next. People change over time, and so do relationships. With the proper pacing, your romance will not only feel more realistic, but also invest your readers and make them beg for more.

**Side note: this advice can help you build up friendship and comradery between characters, too! It’s not exclusive to romance.**

The Roadmap to Write a Romantic Side Plot

Since feelings and emotions can get complicated, I find that it helps to break things down step-by-step. For those of you who play video games, you’ll see this method used when it comes to wooing love interests.

How many of you have played Harvest Moon?

Give me a minute to explain…

“Heart Levels”

In this game, your romantic interests have a “heart level.” Their heart level starts at black, which means they don’t know you at all. As you give them gifts, interact with them, go to events with them, buy from their store, etc, their heart level shifts through a rainbow of colors as their love for you grows.

Depending on their “heart level,” how that character speaks to you will change.
At the black heart level, their lines are generic. They’ll mention something random, work-related, genetic—nothing with depth: “My mother minds the store, and my brother looks after the chickens!”

As the heart level increases, the things they say will be more specific to you. They aren’t things they would say to absolutely anyone. Like Gray (the boy I’ll be using as an example in my screenshots), at his green heart level: “You work so hard!”

Starting from black, their heart goes to purple, to blue, green, yellow, orange, and finally, red. When their heart is red, you can marry them.

RELATED: Friends, Not Love Interests: How to Avoid Unintentional Romantic Subtext

“Heart Events”

Along this road to winning them over, there are certain “heart events.” They’re basically scenes in the game storyline where you and your love interest have a special moment.

Sometimes the conversation is about the relationship, the love interest’s past, their passion, a secret—it really depends. But it’s a one-time intimate moment that brings the two of you closer.

In the heart event, you’ll usually have dialogue options to pick from. The right choice will make them like you, and the wrong one will set you back!

Harvest Moon’s Heart Level Breakdown:

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Black heart event 🖤

This introduces you, the player, to the love interest. It’s a first impression to who they are, their personality, their family, their role in the town, and so on.

Black heart 🖤

Your characters might start off with a black heart if they hardly know each other. Conversation is shallow, boring, and generic—more like small talk. In the picture, you can see that Gray even starts off a little rude.

Writing a Romantic Side Plot - Harvest Moon example 1

Purple heart event 💜

In the purple heart event, the player will be typically given a choice between the love interest and another character. It’s usually not something serious. For example, “I want to send him roses, and my mom wants to send him daisies. Help us pick!”

Obviously, you need to pick your love interest’s side. This is probably when the love interest notices or recognizes the player as a friend.

Purple heart 💜

The conversation will get a little friendlier. Not much in the way of flirting yet.

Blue heart event 💙

In the game, the love interest gives the player a special gift. It’s a unique item that means something personal to the love interest.

Blue heart 💙

At the blue level, things are ever-so-slightly beyond the friend stage. Conversation is no longer generic—it’s tailored to you. There may be some minor flirting.

Green heart 💚

Flirting. All the flirting. They will compliment you and want to spend town events with you.

Writing a Romantic Side Plot - Harvest Moon example 2

Yellow heart event 💛

The event is more serious than at the blue or purple level. The topic may be more solemn, such as their father leaving or angst in the family. At the end of the event, the love interest may admit they like the player (as a friend, or maybe more).

Yellow heart 💛

We’re starting to get sappy. Major flirting.

Orange heart 🧡

Conversation is romantic. Probably goopy. At this point, the love interest is definitely into you. They may start asking what your future plans are.

Red heart ❤

They’ll marry you if you propose. I’m sure you can imagine what a game character madly in love with the player would talk like.

So when you apply this to your novel’s romantic side plot…

Obviously, you don’t need to follow the same roadmap as the Harvest Moon games. But you can tailor how your characters grow together using a similar roadmap of your own making!

When they first meet each other, the conversation is perhaps guarded, polite, or maybe even rude, depending on your characters’ personalities. The point is, they don’t know each other well enough to open up and really show themselves (In dialogue, your characters don’t always say what they mean).

Like Gray, at his green heart level: “Grandpa and I are very impressed by you!” We can assume that he really means “I’m impressed by you” and he’s using his grandpa as an excuse because he’s embarrassed by how much he likes you.

Look at how shy this little dork is. And keep it in mind for your own characters. Even though they’re at a certain “heart level,” they won’t necessarily admit it out loud.

Your main character should interact with your Love Interest in minor ways over time, whether it’s chatting with them at the campsite or by the lockers. Maybe they do favors or give little gifts.

On a storyline level, as your characters might make plot-related choices that the other approves or disapproves of. The relationship will grow stronger or weaker accordingly. There will be passive growth (or erosion) in the romantic side plot as your characters speak and spend time together.

When you hit a certain relationship level with them, your characters should have a special moment together. AKA, “heart events.”

It could be a heart-to-heart conversation moment, or something more active like a chance to jump in and save the Love Interest from a bully or take the Love Interest’s side in an argument.

It might even be a major argument as this special moment, and how they deal with the aftermath makes their relationship stronger or destroys it forever. In any case, after that point, the relationship has changed. Something has shifted between them.

Of course, a relationship can have several of these special moments before they realize their emotions. Or maybe one realizes their feelings after the second special moment, and the other is still oblivious.

Your own “heart level” roadmap may end up looking like this:

Writing a Romantic Side Plot - Sample Roadmap

Of course, there are a billion ways to change it up. This sample line I created has more of a neutral start, but if your characters really get off on the wrong foot when they first meet, the line might plummet negative right at the beginning.

Alternatively, if they start at friends, they might already be at a purple or blue heart level.

As far as when they officially “get together,” that varies on the relationship.

Feeling attraction and admitting it can be two very different things! And a fun tension point to play with. 🙂

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